﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace Pout_Porri.Objects.MetalSlug
{
    class ContraGuy : PhysicsGameEntity
    {
        private enum States
        {
            stand,
            standing,
            running,
            charging,
            walking,
            jumping,
            attacking,
            crouching,
            rolling,

        }
        private States currentState;
        
        public ContraGuy(Texture2D image, Vector2 position, Vector2 velocity)
            : base(image, position, velocity, true)
        {
            
        }

    }
}

